Note: this has only been tested on Firefox browsers -- Chrome works, but does not always reach 240 Hz.
Supplemental website for the HPG 2019 short paper:
Temporally Dense Ray Tracing by Pontus Andersson, Jim Nilsson, Marco Salvi, Josef Spjut, and Tomas Akenine-Möller.
Hang on, measuring monitor refresh rate...
In this scene, we see a large reduction in aliasing with our method and TAA, compared to the vanilla rendering. This can, for instance, be seen on the table.
Left: 60 FPS vanilla rendering.
Middle: 60 FPS rendering with TAA.
Right: Our method at 240 FPS.